
Last subheader, for good measure
Finally you arrive at the ending of the article. This is a good place to wrap things up and conclude with takeaways. If you’re writing something for a more traditional publication, it can be nice to end on an anecdote that mirrors the theme of the piece. If you’re putting together some content for a company blog, you’ll probably just want to close out in a tidy way and include a CTA of some kind. Writers should take note: Usually, when you write a draft, you finally get to the main point at the end. An old editing trick is to take that idea and put it at the top of the piece. Consider whether that would work for you in this case.

Last subheader, for good measure
Finally you arrive at the ending of the article. This is a good place to wrap things up and conclude with takeaways. If you’re writing something for a more traditional publication, it can be nice to end on an anecdote that mirrors the theme of the piece. If you’re putting together some content for a company blog, you’ll probably just want to close out in a tidy way and include a CTA of some kind. Writers should take note: Usually, when you write a draft, you finally get to the main point at the end. An old editing trick is to take that idea and put it at the top of the piece. Consider whether that would work for you in this case.

Product 2D visual design
At that time, I was still in the early stages of my design career, but I was eager to experience real work. With a recommendation from one of my college professors, I started working at a startup product design company during the summer after my freshman year. The boss at the time had just left DJI as a product manager to start his own venture, mainly focusing on Amazon's overseas market, creating gaming PS5 accessories like stands and storage products. Since my interest in high school was always in product design, but my college major accidentally ended up being 3D animation and visual communication, I was constantly trying to learn from my colleagues at the product design company. I love making products I can see and touch, and I love seeing products go global, reaching users around the world. At that time, I was mainly responsible for most of the 2D visual work at the company. Below are some of the things I worked on.
这个时期我还在设计生涯的早期,但我很急于体验真实的工作,在学院老师的推荐下我在大一暑假就开始在一家初创的产品设计公司工作,当时的老板刚从DJI的产品经理跳出来单干,主要做的是亚马逊的海外市场,主要是做游戏PS5周边产品支架和收纳类产品,因为我的兴趣在高中阶段一直是产品设计,但由于我大学的专业阴差阳错的滑档去了3D动画和视觉传达,所以当时我一直在努力尝试在产品设计公司里面和同事请教学习,我喜欢做我可以看得见摸得着的产品,也喜欢看到产品出海,去到世界各地用户的手中。当时我主要在公司负责大部分的2D视觉部分,下面是我参与制作的部分。
