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January 1, 2025

Article

Castro Verde 37.69933562600485, -8.086487343678712

Montemor-o-Novo 38.65154834603511, -8.212248639380672

Last subheader, for good measure

Finally you arrive at the ending of the article. This is a good place to wrap things up and conclude with takeaways. If you’re writing something for a more traditional publication, it can be nice to end on an anecdote that mirrors the theme of the piece. If you’re putting together some content for a company blog, you’ll probably just want to close out in a tidy way and include a CTA of some kind. Writers should take note: Usually, when you write a draft, you finally get to the main point at the end. An old editing trick is to take that idea and put it at the top of the piece. Consider whether that would work for you in this case.

School project

Motion capture lab, and a lot of VFX

Work project

AR app, here most skill needed is Maya

Film poster

Part-timely making for other friends project

HOME

January 1, 2025

Article

Castro Verde 37.69933562600485, -8.086487343678712

Montemor-o-Novo 38.65154834603511, -8.212248639380672

Last subheader, for good measure

Finally you arrive at the ending of the article. This is a good place to wrap things up and conclude with takeaways. If you’re writing something for a more traditional publication, it can be nice to end on an anecdote that mirrors the theme of the piece. If you’re putting together some content for a company blog, you’ll probably just want to close out in a tidy way and include a CTA of some kind. Writers should take note: Usually, when you write a draft, you finally get to the main point at the end. An old editing trick is to take that idea and put it at the top of the piece. Consider whether that would work for you in this case.

School project

Motion capture lab, and a lot of VFX

Work project

AR app, here most skill needed is Maya

Film poster

Part-timely making for other friends project

HOME

Jan. 2022-Feb., 2023

Korean time

A lot of 3D

Part time film maker, most time 3D generalist

My time doing a double degree in Busan, South Korea was a year where my professional skills grew extremely fast. During that year, besides studying advanced parts of traditional 3D animation at the academy, I also worked hard outside school, participating in asset modeling for AR mini-programs at a startup tech company. A lot of the skills I learned during this period were problem-driven—I needed to make something but didn't know how, so I learned and researched, then jumped straight into the project. At first, it was pretty scary, but over time I got used to it. However, being such a workaholic that year caused my eyesight to worsen by 200 degrees in just one year, which was terrifying. Since then, I generally avoid forcing my eyes to work continuously unless there’s a deadline. During this period, my works mainly included Maya and ZBrush 3D models, VFX in Maya and Houdini, movie posters made in Photoshop, and I also often attended classes at the film school because I really loved the texture of camera photography.

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韩国釜山双学位时期是我专业技能飞速成长的一年,因为这年我除了在学院里学习传统的三维动画高阶部分,在校外我也努力的参与初创科技公司AR小程序开发的资产模型部分,很多技术在这一时期是问题导向的的学习,我需要做一个东西,但我不知道怎么去做于是我去学去查,然后直接拿项目上手去做,刚开始还是挺恐惧的,但时间久了就慢慢熟悉了。但这一年太工作狂了导致眼睛度数一年暴涨了200°这太恐怖了,从这以后,一般情况下我不会强迫我的眼睛持续工作,除非我又有什么deadline要赶。这一时期我的作品主要是Maya,zbrush三维模型,maya,hudini的VFX,还有Photoshop制作的电影海报,还要经常去蹭电影学院的课程,因为我很喜欢相机摄影的质感。

School project

Motion capture lab, and a lot of VFX

Work project

AR app, here most skill needed is Maya

Film poster

Part-timely making for other friends project